Livestock
Livestock are animals can be raised on farms, which are accessible from the Buildings menu. Once farms are placed, they steadily generate a stream of the specific animals for butchering.
Contents |
| Badger | ||
|---|---|---|
| | ||
| Statistics | ||
| Type | Neutral | |
| Habitat | Grass | |
| Attack Rating | 1d59+170 | |
| Attack Turns | 5 | |
| Damage | 1d44+128 | |
| Defense | 1d59+170 | |
| Hit Points | 1d59+170 | |
| Movement % | 1d4+1 | |
Badger
Black and white mammals, Badgers are wild animals found roaming the wild, or near Badger Farms.
Appearance
They can only spawn under two circumstances:
- Randomly upon grass tiles when the map is generated.
- Steadily from Badger Farms
Uses
Badgers can provide two different resources for the Townsfolk to use; Badger Raw Steak and bones can be harvested one of two ways: right-clicking the badger and selecting "kill badger", or building a Butcher Table and queuing up tasks in the auto production menu. The badger will not survive either method.
Badgers may also be skinned at a hide skinning table, for use in vanity items.
Badgers are also be colored and used in arenas. The color represents the team a badger will fight for.
| Chicken | ||
|---|---|---|
| | ||
| Statistics | ||
| Type | Neutral | |
| Habitat | Grass | |
| Attack Rating | 1d44+128 | |
| Attack Turns | 5 | |
| Damage | 1d23+95 | |
| Defense | 1d44+128 | |
| Hit Points | 1d44+128 | |
| Movement % | 1d5+5 | |
Chicken
Feathery birds, Chickens are wild animals found roaming the wilds, or near Chicken Farms
Appearance
They can only spawn under two circumstances:
- Randomly upon grass tiles when the map is generated.
- Steadily from Chicken Farms
Uses
Chickens can provide two different resources for the Townsfolk to use; Raw Poultry and bones can be harvested one of two ways: right-clicking the chicken and selecting "kill chicken", or building a Butcher Table and queuing up tasks in the auto production menu. The chicken will not survive either method.
| Cow | ||
|---|---|---|
| | ||
| Statistics | ||
| Type | Neutral | |
| Habitat | Grass | |
| Attack Rating | 1d59+170 | |
| Attack Turns | 5 | |
| Damage | 1d59+170 | |
| Defense | 1d44+128 | |
| Hit Points | 1d74+213 | |
| Movement % | 1d2 | |
Cow
Cows, a farm staple found wide across the world, are animals found either roaming the wilds or grazing around Cow Farms.
Appearance
They can only spawn under two circumstances:
- Randomly upon grass tiles when the map is generated.
- Steadily from a complete Cow Farm.
Uses
Cows can provide several different resources for the Townsfolk to use:
- Cow milk can be gathered using the auto production menu. Townsfolk will hunt down the nearest cows and harvest their milk. The same cow can be milked multiple times with a delay between milkings.
- Raw Steak and bones can be harvested one of two ways: right-clicking the cow and selecting "kill cow", or building a Butcher Table and queuing up tasks in the auto production menu. You can also use it to make a Mill. The cow will not survive any of those methods.
- Animal Hides may be gathered at a hide skinning table, for use in vanity items.
| Unifallow | ||
|---|---|---|
| ||
| Statistics | ||
| Type | Neutral | |
| Habitat | Sand | |
| Attack Rating | 1d59+170 | |
| Attack Turns | 5 | |
| Damage | 1d44+128 | |
| Defense | 1d59+170 | |
| Hit Points | 1d74+213 | |
| Movement % | 1d2 | |
Unifallow
Unifallow, what appear to be a strange unicorn/buffalo/cow hybrid, are animals found either roaming the wilds or grazing around Unifallow Farms.
Appearance
Unifallows can only spawn under one circumstance:
- Randomly upon sand tiles when the map is generated.
- Steadily from a Unifallow Farm.
Uses
Unifallows can provide several different resources for the Townsfolk to use:
- Unifallow milk can be gathered using the auto production menu. Townsfolk will hunt down the nearest unifallow and harvest their milk. The same unifallow can be milked multiple times with a short delay between milkings.
- Raw steak and bones can be harvested one of two ways: right-clicking the unifallow and selecting "kill unifallow", or building a Butcher Table and queuing up tasks in the auto production menu. The unifallow will not survive either method.
- Unifallow Hides may be gathered at a hide skinning table, for use in vanity items.
| Pig | ||
|---|---|---|
| | ||
| Statistics | ||
| Type | Neutral | |
| Habitat | Grass | |
| Attack Rating | 1d59+170 | |
| Attack Turns | 5 | |
| Damage | 1d44+128 | |
| Defense | 1d59+170 | |
| Hit Points | 1d59+170 | |
| Movement % | 1d3 | |
Pig
Pink and squealy, pigs are animals found either roaming the wilds or grazing around Pig Farms.
Appearance
Pigs can only spawn under two circumstances:
- Randomly upon grass tiles when the map is generated.
- Steadily from a complete Pig Farm.
Uses
Pigs can provide two different resources for the Townsfolk to use; Raw Pork and bones can be harvested one of two ways: right-clicking the pig and selecting "kill pig", or building a Butcher Table and queuing up tasks in the auto production menu. The pig will not survive either method.
| Skootenbeeten | ||
|---|---|---|
| ||
| Statistics | ||
| Type | Neutral | |
| Habitat | Jungle | |
| Attack Rating | 1d44+128 | |
| Attack Turns | 5 | |
| Damage | 1d29+85 | |
| Defense | 1d44+128 | |
| Hit Points | 1d44+128 | |
| Movement % | 1d5+5 | |
Skootenbeeten
Strangely named jungle birds, Skootenbeetens are animals found roaming jungles or near Skootbeeten farms.
Appearance
Skootenbeetens can only spawn under two conditions:
Uses
Skootenbeetens can provide two different resources for the Townsfolk to use; Raw Poultry and bones can be harvested one of two ways: right-clicking the Skootenbeeten and selecting "kill Skootenbeeten", or building a Butcher Table and queuing up tasks in the auto production menu. The Skootenbeeten will not survive either method.
Skootenbeeten may also be plucked at a Hide skinning table. However, Skootenbeeten are very delicate creatures, and will be killed upon removal of a single feather, rendering them unavailable for any butchering or further picking.
| Sheep | ||
|---|---|---|
| | ||
| Statistics | ||
| Type | Neutral | |
| Habitat | Grass | |
| Attack Rating | 1d59+170 | |
| Attack Turns | 5 | |
| Damage | 1d44+128 | |
| Defense | 1d74+213 | |
| Hit Points | 1d44+128 | |
| Movement % | 1d2 | |
Sheep
Appearance
Skootenbeetens can only spawn under two conditions:
- Randomly upon grass tiles when the map is generated.
- Steadily from Sheep farms
Uses
Sheeps can provide two different resources for the Townsfolk to use; Raw Steak and bones can be harvested one of two ways: right-clicking the Sheep and selecting "kill sheep", or building a Butcher Table and queuing up tasks in the auto production menu.
Wool may be gathered at a Hide skinning table.
| Other languages: | English |

